![]() ![]() There is one exception which I’ll again get to in a minute. Do whatever you can - if you can’t hear back from them though, you can not use their game. But you absolutely need to get in contact with the developer and ask about licensing their title before using their game - you can do this through twitter, facebook, email whatever. Regular versions of the game (which are all versions on Steam unless otherwise stated) do not allow for commercial use of the game. You should know how they work before you use them, and decide which one is best for your start up! Reach out to me on twitter if you have questions. ![]() I also talk about the per-hour and per-minute payment methods, that Viveport an SpringboardVR both use. I highly suggest that you keep reading as there is more information that is still relevant in todays VR Arcade landscape. Ok, back to the regularly schedule article. ![]() You can read more about Arcade Operating systems in the “*NEW* Arcade Operating Systems” section below. I highly, highly suggest looking at these systems for your arcade, as it cuts down on legal overhead, paperwork and headaches with developers. Viveport Arcade has an hourly fee, SpringboardVR charges you with a pay-per-minute fee set by the developers. I mention Steam directly below in the “Steam Site License” section. Of the systems that are out there, I recommend looking at SpringboardVR, Viveport Arcade and Steam. These systems handle all the licensing and payment info that I list below for you, and provide a nice back-end for your library collection. In the past 6+ months (wow, I wrote this article that long ago?) there’s has been a big growth in VR Arcade “operating systems” - that is, a basically an existing library that you can pull titles from to play locally at your arcade. I’m going to leave the information here as it is (Ok, I made a bunch of edits, but it’s all still mostly the same), as it’s good to know, but there’s been a change in how best to manage software at your arcade - and that is: Getting someone else to do it for you. Things have changed in the VR Arcade licensing landscape and I felt that this article was in need of an update. As of writing this section, it’s March 5, 2018.
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